Department of Computer Science and Technology
Bachelor of Computer Science & Technology, Tsinghua University, Beijing, China, 2001;
Master of Computer Science & Technology, Tsinghua University, Beijing, China, 2004;
Ph.D. in Computer Science & Technology, Tsinghua University, Beijing, China, 2007.
National Natural Science Foundation of China: Video Cartoonizing based on Structure Analysis (2009-2012).
My research area is computer graphics. Currentl0y, I am focusing on non-photorealistic rendering, aiming to generate artistic images or videos using computers. In this direction, I have proposed a trapped-ball method for vectorizing cartoon animations, which can be used in the reuse of cartoon figures and materials. I have also proposed a video synthesis method for the generation of running water animation in Chinese painting style, which can transfer the captured running water video into the Chinese painting style.
 Song-Hai Zhang, Tao Chen, Yi-Fei Zhang, Shi-Min Hu, Ralph R. Martin, Vectorizing Cartoon Animations, IEEE Transactions on Visualization and Computer Graphics, Vol. 15, No. 4, pp. 618-629, 2009.
 Song-Hai Zhang, Yi-Fei Zhang, Tao Chen, Shi-Min Hu, Ralph R. Martin, Video-Based Running Water Animation in Chinese Painting Style, Science in China, vol. 52, no.2, pp. 1-10, 2009.
 Hu Shi-Min, Tai Chiew-Lan, Song-Hai Zhang, An Extension algorithm for B-spline curves by curve unclamping, Computer Aided Design, vol. 34, no. 5, pp. 415-419, 2002.
 Song-Hai Zhang, Yi-Fei Zhang, Tao Chen, Peter M. Hall, Ralph R. Martin, Video structure analysis, Tsinghua Science and Technology, vol. 12, no. 6, pp. 714-718, 2007.
 Song-Hai Zhang, Qi-Hui Zhu, Ralph R. Martin, Propagation of Geometric Tolerance Zones in 3D, Conference of Mathematics of Surfaces XII, 2007, pp. 494-507.